Code and Creativity

New media professor Joline Blais with grad students Alexandre Berthier, Ersellia Ferron, and Karl-Otto von Ouertzen setting up for a digital performance.

Intermedia students have engaged in creative works that use of new media, sound, video, performance and other dematerialized of ephemeral forms.

The artworks presented here may be newer or older networked and time-based media such as  performance, radio, video and/or computer technologies. They can be digital or analog media and forms, or they may even fuse media in the creation of new hybrid, intermedia forms.

The Intermedia program aims to support artists’ use of new tools and new approaches to creative production as well as to expand modes of  display and distribution beyond the physical space of the gallery.

Wind Spinners, Abigale Stiers, 2009

This project uses sensors and electronics performing persistence of vision, to make words appear in trees.  Turbines display different words from a text, depending on the speed of the wind.  As with the other text pieces that I am working on, conveying a message becomes less important than accidental rhythms, repetitions and slippages of meaning. The evocative qualities of language fuse with the feeling of the wind to connect viewers with the here and now. The variables associated with the timing of the words and the particular way that the turbines gain momentum contribute to the overall rhythm, which also relates to the content of the text, the speed of the wind and the location of the turbines.

Gender Inc., Matthew Leavitt, 2009

Gender, Inc, is an installation & online construction of and imaginary company that markets gender. The pastiche of imagined corporate life and the possible accoutrements that would be used for such a company fill the space. The viewer is asked to consider the possible existence of Gender, Inc and the hypothetical motivations and methods the company would use to re-enforce gender to members of society. Gender is sold within our society on a daily basis, which can be seen through a variety of sociological research as well as marketing surveys. We help sell the most basic feature of the human being through biological, sociological, and entrepreneurial consultation.


Flocking, Alex Gross 2008-2009
This code is a modification of the traditional type flocking algortihm used to simulate the flocking behavior of birds. I created white birds and black birds, and programmed them to leave a thin transparent trail, in white or black, wherever they flew.  What occurs is that an image is very slowly drawn that begin to resemble the source image. This program can be attached to video, and thus become like a incredibly small pinhole camera which will never overexpose the film. As the scene changes, the new image gradually overwrites the old. For the web version it pulls from a static image of the Alaskan mountains where I recently traveled. I had the opportunity to see many ravens and eagles engage in such an air dance.

Alice 1
Building Blocks, Sheridan Kelley, 2006
Inspired by the bedtime stories we are told as children, this series of animations relies wholly on the building blocks of digital video (pixels) and pure color to communicate a traditional narrative in a non-traditional way to the viewer.

When presented as part of Without Borders III, the animations were rear-projected on screens that filled the windows of the gallery from dusk until dawn.

proof of existence web site
Proof of Existence, Owen F. Smith, 1999-2000
This project is an online documentation of a year long performance by Owen Smith in which he sought to prove “. . . my, Owen F. Smith’s, existence by the
only fundamental means available at the end of the Second Millennium: every day for the course of the year 1999 I bought something for which I got a receipt. This base participation in our monetary system is both that which creates our existence as well as proves, through our participation, that we as individuals exist in the only true measure which our culture of monetary exchange recognizes.”